Home › Archive › Volume 17, Issue 1
Mirza Azmal Bag
Dr. Mustafa Usmanbhai Mansuri
Dr. Vijay Sigh Rawat
This study evaluated the effectiveness of a self -instructional module (SIM) in improving students' knowledge about mobile gaming risks. A pre -experimental one-group pre-test post-test design was used, with nursing students selected through purposive sampling. Data collection involved a structured knowledge questionnaire administered before and after the intervention. Pre-test results showed that 61.67% of students had inadequate knowledge, 38.33% had moderate knowledge, and none had adequate knowledge. Post -intervention, 21.67% remained inadequate, 50% attained moderate knowledge, and 28.33% achieved adequate knowledge, demonstrating the effectiveness of the SIM. The mean knowledge score improved from 12.45 ± 3.20 (pre-test) to 22.80 ± 2.85 (p ost-test), with a statistically significant increase (p<0.05). Chi - square analysis revealed significant associations between pre -test knowledge and variables such as age (χ² = 10.52), daily mobile gaming duration (χ² = 12.34), and academic year (χ² = 9.87) . The findings confirm that structured educational modules enhance awareness and promote responsible digital behavior, emphasizing the need for such interventions to mitigate the adverse effects of excessive mobile gaming.
Keywords: Effectiveness; Knowled ge; Self-instructional module; Nursing students ; Prevention of adverse effects of mobile phone games