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A Study to Assess the Effectiveness of Self-Instructional Module on Knowledge Regarding Prevention of Adverse Effects of Mobile Phone Games among Students in Selected Nursing College at Udaipur

Mirza Azmal Bag
Dr. Mustafa Usmanbhai Mansuri
Dr. Vijay Sigh Rawat

Journal of Nursing Today, Volume 17, Issue 1 (2025), pp. 31–41
e-ISSN 2456-1630

Abstract

This study evaluated the effectiveness of a self -instructional module (SIM) in improving students' knowledge about mobile gaming risks. A pre -experimental one-group pre-test post-test design was used, with nursing students selected through purposive sampling. Data collection involved a structured knowledge questionnaire administered before and after the intervention. Pre-test results showed that 61.67% of students had inadequate knowledge, 38.33% had moderate knowledge, and none had adequate knowledge. Post -intervention, 21.67% remained inadequate, 50% attained moderate knowledge, and 28.33% achieved adequate knowledge, demonstrating the effectiveness of the SIM. The mean knowledge score improved from 12.45 ± 3.20 (pre-test) to 22.80 ± 2.85 (p ost-test), with a statistically significant increase (p<0.05). Chi - square analysis revealed significant associations between pre -test knowledge and variables such as age (χ² = 10.52), daily mobile gaming duration (χ² = 12.34), and academic year (χ² = 9.87) . The findings confirm that structured educational modules enhance awareness and promote responsible digital behavior, emphasizing the need for such interventions to mitigate the adverse effects of excessive mobile gaming.

Keywords: Effectiveness; Knowled ge; Self-instructional module; Nursing students ; Prevention of adverse effects of mobile phone games

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